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 :: The Guild Rules :: Edited by Theroen the 12th of September

 :: Information

 Warnings given to a member of the guild will get a note about it in Officer Notes, so that all Officers  (Captains and upwards) can see it and why he /she got it. After the 3rd warning the member is  kicked from guild. Rejoining is possible if the council and guild leaders agree to it. If any member is  banned immediately it is a permanent ban that can only be retaken by the Guild Leader.

 The rules will be stated in accordance to punishment starting with the mildest rule.
  • Be mature, social and use common sense while interacting with other members of the guild and non-guild players. Treat everyone else as you yourself want to be treated. Not following this rule will give you a bad rep in both the guild and outside it. The bad rep is punishment enough. However, if repeated several times there will be issued a lesser warning.


  • While in an instance, do not argue with the leader of that instance-run about your orders, and especially do not do something completely else. Teamwork is important for success. You cannot change the world alone. For those who do not follow orders will be issued a warning.

  • “Firestarters” are members who start a negative conversation (fire). The punishment is a warning and demoted to “Silenced”. When the member have cooled down and realized what he or she have done the member will be promoted to “Squire”. The member then has to earn the next rank as anyone else on that rank.

  • Ninja-looting is forbidden and considered to be the worst sin! The punishment is immediately banned.
  •  :: Activity / Inactivity Rules

     Our inactivity rules (or activity rules) is set up like beneath:
  • Members who are below level 55 are kicked on the 4th day of inactivity.


  • Members who are level 55 and above are kicked on the 8th day of inactivity.


  • If the members contact Akoshun about their absence (or future absence), their inactivity-borders can be prolonged
  •  :: Guild Tips

     Try to help guildies as often as possible. A Guild is meant to help its fellow members. So start doing  that.

     Try to find someone to “quest-group” with. All the harder quests are easier to complete and you  both learn how to play as a team.

     Always train on your class so that you can play it from as many roles as possible. This is mostly  directed toward multi-classes like druid and paladin. There might be times when multi-classes are  given a role they do not prefer. Do not argue with the group leader. Play the role as good as you’ve  ever done.


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